![]() ![]() Strike also featured one original character known as Kai. Champions who received visual reworks in the original game didn't receive them in Strike, among other visual differences, such as Makoa lacking ears for an unknown reason. Almost every character prior to and including Terminus was in the game at some point, with the exception of Torvald, Lian, Jenos, and Talus. Īs stated on the official Strike website via the Wayback Machine, all champions (known as "Strikers" here) from the original game were meant to appear, though due to Strike's decline, ultimately, not every champion was added. Deathmatch was the shortest game mode at just 5 minutes, and the final option was a practice mode. Summons was another objective-based mode, with a slightly longer duration at about 10 minutes. There were three other modes available as well. Matches were short, lasting between six and ten minutes. If neither team was able to do so within the time limit, a sudden death king of the hill round decides the victor. The main game mode was Siege, where two teams of five attempt to push the payload into the opposing team's base. Paladins Strike was free-to-play: the game relied on micro-transactions and in-app purchases. ![]() The fights were carried out in real-time with an isometric top view. Here too, the game was based on 5 vs 5 battles. In Paladins Strike, most of the characters from the original game were present, with all their abilities adapted to suit the canons of the MOBA genre. It was taken down at the beginning of February 2019. Paladins Strike was a free-to-play MOBA and hero shooter hybrid game for mobile devices developed by Hi-Rez Studios and launched on May 2nd, 2018. ![]()
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